While I never watched Yogscast myself, my friend rewatched MoonQuest again recently and told me to try and put together the mods they had in that series. After a load of trials and tribulations, we got this put together! This is pretty much 1:1 to the description of the first episode, save for a couple QoL mods that I threw in so I wouldn't go insane. It even has a skin patcher, though you need a pre-1.8 compatible skin for it to not look weird.
As we've been playing through it, we've realized it might be a good idea to make this thing fully public with a whole trailer and everything, so be on the lookout for that! Some of the mods used are ancient and not as readily available as they once were, so much so that a few were pulled from a recovered hard drive that another friend dug out of their childhood PC!
Not too much to say about this one. I slowly put this modpack together while playing vanilla 1.7.10 with some friends. Has colored lighting and a custom resource pack known as Cave Tweaks, with a few edits made by yours truly. It's cozy, I think.
While not my first ever modpack (as evident by the fat 2 in the title), I'd consider this to be my first "finished" pack that has all the mods it needs and functions fine enough from beginning to end. So, what is this, anyway?
Untitled 2 is a 1.12.2 pack meant to replicate the feeling of modded beta 1.7.3 without the massive headache modding that version entails. This stemmed from Untitled 1, an actual beta 1.7.3 modpack, being a broken mess that barely worked, and 14 year old me wanting to redo it in a better format. With that goal comes all the mods you'd expect. Industrialcraft, Buildcraft, Twilight forest, and, of course, The Aether. None of these mods are compromised like they would be in b1.7.3, being feature complete and as faithful as possible to the source... With some QoL enhancements. There's also been an effort to fully remake b1.7.3 in this version, complete with terrain, biomes, thick fog, the whole shebang. This used to be done with a cocktail of mods that didn't quite work together, but those have since been replaced with fewer, more recent mods as I developed it. I think that's why "Remustard" is plastered over some of the branding. Don't think it's all nostalgia, though, I added one very unique mod to get around the lack of sprinting! I'll let you see that one for yourself, though....
This modpack comes with its own distribution of Java 8. No need to use your own! Though, the legality of it being in here is... Dubious, I think. I can't even find the download link anymore, so, maybe this gets away with being preservation?
The making of this pack was a 5 year long quest that spanned 2 PCs and 3 hard drives, with each iteration chipping away at the more annoying parts as I got more confident as a modpack developer. Now, while a tad barebones with no questbook or insane multi-mod long progression system, I can safely say this fully recaptures that essence of modding beta 1.7 for me, back when I was 5 years old playing on the family Dell Inspiron 530.
If you play this one, I really hope you have as much fun as I did making it as a teenager. I'll never hear Hey-Ya the same way again.
This is a full update and retooling of Zonko's DeepFriedCraft, meant to overhaul how the game plays and open the door to more intricate gameplay... And it doesn't do the best job of that.
Yeah, I'm proud of the presentation of this one, VERY proud even, but the gameplay is extremely lacking with the only real thing to do being exploration. I would 100% call this one a walking simulator with Minecraft mechanics, as all the custom structures me and my friends made along with biome-specific music and mobs really just make you wanna wander. This isn't a pack to play when you want a deep progression system, which sucks, as that was the original intention.
Either way, I hope you have fun with it if you decide to give it a try.
From what I can remember, Oppcraft started off as "Modpack Monstrosity", which was two horror(?) modpacks from curseforge slammed together into one abomination that made no sense. Sprinkle in some memes and a whole lot of effort to get everything playing nicely, along with some eclectic mods that are just fun to play around, and you get Oppcraft in its "final" form.
This was never finished, though. There's just so much in the pack that's broken, unfinished, or poorly made (why does the John mod have so many unused assets?) that my motivation on fixing this thing died long before I could actually get it in a state I was happy with.
What makes it worth playing, then? It has a lot of unique assets made specifically for the pack, most notably custom splashes, a custom sun, and some custom textures for entities. There's also a few custom sounds, event triggers, and other things that really tie the pack's identity together. I consider this a sort of "spin-off" or spiritual sequel to DFC IoM in some capacity, even if it isn't as explicit in exploration.
This old thing was an attempt at one of those "Better Beta" modpacks that started cropping up around 1.18.2. Originally, I never told my friends WHY it was called "Evil" Minecraft, and I got a few laughs out of them spotting herobrine from the corners of their eyes. While not very feature-complete, it does have a few bits of custom content I think are interesting, most notably Inmis being simplified into one backpack that works like a wearable shulker box. This one is good if you like those faithful beta packs with a hint of spookiness!